Using The Terrain

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Using The Terrain Empty Using The Terrain

Post by Admin Thu Jul 30, 2020 2:31 pm

Introduction:

Many RPers quickly get bored of their numerous fights. The fact that the type of terrain in use could make the fight a bit more fun when its not being ignored. Choosing a fun terrain sometimes is a hassle for most rpers leaving them with the common option of "Plain Grassy Field". And at the end, it would just be a normal boring fight, or at least the majority of them.

In this guide, I'll be telling you why we need to choose our terrain wisely and how we can come up with a good terrain to suit our fighting style and to make the battle a fun one. In the case you are not the one choosing the terrain, You don't need to ignore it, the terrain maybe be used to your advantage and particularly, against your opponent.​

What is a terrain?

A Terrain is a piece of ground having specific characteristics or military characteristic.

In our RP, the terrain is where we train, battle and roleplay. It does not have to be limited to ground/earth-crust alone. We can have hundreds of different terrain depending on how we are able to imagine them.​

Where do you make use of a terrain?

Training Ground: If you are student, depending on your teacher, he/she might decide that you take the terrain into consideration, though I see it as a necessity for the Sensei to teach the student how to put terrain into consideration while training. The student on the other hand should see it neccessary for his own improvement even if his sensei does not mention it. Through this, he would impress his sensei and also build his own sense of awareness and tactical prowess.

Types of terrain

Simple Terrains
These are the most common of terrains. They are not too complicated and easy to navigate. Examples are A standard Dojo, A standard collisium/Arena, A spaced forest, A desert.
These terrains are good for low level training, sparing. Though they are simple, they can still be used and exploited albeit the level of discretness is low.

Compound Terrains
These are terrains that have one or two advanced features that make it fairly uneasy to navigate. Examples are, A shallow swampy forest, A dense forest, A rocky Arena with spaced boulders, A lake filled with poisonous jelly-fishes, A desert with several dunes and few quick sands.

The distint features in the compound terrains makes it a very good avenue to exploit and create. You have more resources to work with and the fight would have a longer life span of fun. For example, With the lake with jellyfish terrain, it makes all water techniques which use the lake as a source, poisonous, because when you craft out a water dragon from the lake, the dragon would be filled with poisonous jellyfishes and if successfully hit, the target would receive more damage and drastic effects. With the Desert terrain, the movement of you and your opponent would be limited and vigilant simply because there are quicksands at marked points.

Mixed Terrains
These are terrains that are comprised of more than one terrain, or that have a mixture of two or more conflicting features. An example is a bridge across a river, or the bottom of a dormant volcanic mountain. So lets say you chose the second one which is the dormant volcano, there is automatically, a heavy restriction on both you and your opponent since using doton or any jutsu that causes too much tremor could arouse the sleeping volcano and causing both of you to be prone to a violent volcanic eruption.

Fictional/Extreme Terrains
These are terrains that are beyond human expectation, maybe because they are unreal or they are just too extreme to imagine. Examples are: Zero gravity arena, Underwater, Mechanical terrains that change with time, Poles with a river of fire beneath, Cold regions which you need to use a fire jutsu every two turns if you don't want to freeze to death, Bio hazardous terrain, etc.

The issue with the fictional/extreme terrains is that they restrict the fighters as the battle progresses or they put a difficult condition upon them and a compulsory one if they were to survive. This handicap situation however, is what makes the fight fun and challenging.​

Connecting with the terrain

As I have said in the begining of this guide, it is easy to choose the terrain but we have problems exploiting them during our battle. I'll be diving this aspect into the 3 major division of jutsu in our RP, Ninja Art(Ninjutsu), Illusionary Art(Genjutsu) and The Body Art(Taijutsu).

Ninjutsu

Having a mutual relaionship with our terrain could prove very useful in the course our fight. We can use our own knowledge of ninjutsu to make our terrain interact with the flow of the battle.
A typical example when fighting in a some kind of terrain.

A Desert

You can use a wind jutsu to arouse the sand to cause a blinding dust, or use the fact that the sand is loose, you create impacts on the ground via your ninjutsu to make sand particles rise not only to blind your opponent, but to also hurt their eyes.


A Dense Forest

You can use a jutsu not directly at your opponent but to affect the surrounding trees close to him. Say you are able to collapse several trees close to your opponent then you can distract him while assaulting him in another way. Trees are good at hiding and they are a resource for a wood substitution. There are many more and are only limited to your imagination.


The above examples are just a little of the so many terrain you can choose from which can be exploited in one way or the other and are easily connected with through the use of our ninjutsu.

Genjutsu

Genjutsu has probably the best ways to connect the terrain because it deals with the mind, imagination, bringing a false reality to something that is unreal, thus connecting it with a terrain which is real, makes the genjutsu a steathly one and difficult to detect which is one of the main reason we use genjutsu in the first place.

Our RP has made it even simple for us to achieve this by bestowing us with a cannon illusionary technique that allows us to interact with our terrain.

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.
Apart from the above genjutsu, there are numerous ways you can relate with the environment via one or two genjutsus. A typical example is using a genjutsu that makes leaves appear while in a forest would further make the genjutsu real since there are leaves already in the forest. There are some instances which you don't need to change the terrain, you only need to tweak some features to give you the result you wanted. An example is not changing the way a desert looks, but you can actually add quicksand to trap your unaware opponent.

More Illustration on genjutsu ✘

Taijutsu

This happens to be probably the most neglected, maybe due to the area needed to cover or how almost negligible the terrain is because most of the time, its a simple terrain, or because people don't use taijutsu often.
Though I say that there is a delicate but important need for interation with the terrain while using taijutsu.

We constantly move our body, jump, slide, etc. and during all that, we are dynamic. Depending on the kind of terrain, our motion, balance, speed, momentum, gravity, friction etc. can be affected and there could be a need to adjust or perhaps use them against our opponent.

For example

A sandy terrain like a beach would cause a decrease in the momentum of an average running speed due to the feet sinking in the soft beach sand. Leaping/flipping at intervals could cause you to gain more grounds quicker than running.
A smooth floor of a dojo could be good for sliding and the less friction finish could be good to increase your momentum but be careful because it can also cause you to slip. A little puddle of water caused from either your sweat or a simple water technique could affect the smooth floor, causing the opponent to stumble and fall.

Conclusion

Its not about how powerful you are. You can be powerful but not enjoy your battle and it only takes a simple change in the setting to make your experience a fun one. Try exploring the thousands of terrain there can be and see the difference.​
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