Oni-Seven Tailed

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Oni-Seven Tailed  Empty Oni-Seven Tailed

Post by Admin Thu Jul 30, 2020 4:55 am


Oni-Seven Tailed  1a3b3d86098914f8ae9a1a46cf467e9c

Introduction
Dokuton "Poison Release" is a special ability that does not require a combination of chakra natures and is the specialty of the Oni Bijuu. It grants the host the ability to freely control and manipulate any kind of poison along with immunity to all poison.

The most basic ability of this Bijuu is immunity to all forms and types of poison, meaning that the wielder is unable to die from poison ingestion. A wielder of this technique also has the ability to inject and extract poison from a target at will by simply touching them. Through this touch, the user can transfer a set amount of poison, meaning that a longer contact will infect the target with more poison.

Beginner Jinchuuriki-This is the symbiotic relationship between the Jinchuuriki and the Bijuu in its most simple form. In many cases, users may go on not even knowing what power they possess inside of themselves. Still, this user boasts and augmented chakra supply. While the Bijuu's chakra rests deep inside, the actual understanding and ability to use it is limited here.
Chakra supply is increased to 50% that of a normal shinobi.

Novice Jinchuuriki After reaching the level of Novice Jinchuuriki, the Jinchuuriki is capable of utilizing the Jigoku no tori to disrupt their chakra flow in order to end the effects of Genjutsu, regardless of rank. The Jinchuuriki is also capable of faintly feeling the presence of other chakra signature within a fifty meter radius; this allows the user to recognize when they are, or are not, alone. This does not allow them to “track” the signature, however; they’re simply aware that it’s there, and have a rough idea of where it’s coming from.

One of the most flexible abilities of this Bijuu is the ability to secrete any type of poison from the pores on the body. This creates an invisible layer of poison on their skin which will automatically poison whoever comes in contact with them. This also acts as a psychological tool, as well, because an opponent will be wary to hit someone who they may think is covered in poison. The final, yet most powerful ability that this Bijuu grants it's hostis the ability to create poison in their body and spit it out of their mouth. This allows the user to use mid-long range attacks to poison the enemy and the surrounding area rather than short range "exchanges" of poison.

0 Points: Beginner Jinchuuriki. They have minimal help from their Bijuu, and generally have a negative relationship with it. They can boost their chakra levels in times of extreme stress.

10: Novice Jinchuuriki. The Jinchuuriki can make a cloak of chakra around them, with one of their tails visible. Their chakra level is boosted exponentially, and they can manipulate their chakra cloak. Their relationship with the Bijuu is still negative.

20: Intermediate Jinchuuriki. The Jinchuuriki will become enraged if emotionally traumatized too harshly and go into a Bijuu controlled state, completely animalistic until their power is sealed by one with both a sealing crystal and proper training.

30: Proficient Jinchuuriki. The Jinchuuriki has come to an agreement or respective state with the Bijuu, and is able to use its power freely, though they have not mastered their connection enough to take a Bijuu form or use a Bijuu Bomb.

40: Advanced Jinchuuriki. The Jinchuuriki and Bijuu have a positive relationship and can intermingle, one taking the form of the other or using the power of the other. The Bijuu Bomb and Form are available at this point.

Forms

Form 1 This transformation centers around the Jinchuuriki surrounding themselves with a fiery orange coat of chakra. This occurs when the Jinchuuriki begins to tap into a direct supply of volatile chakra that the Bijuu provides its user; it is incredibly dangerous in the sense that this chakra is as alluring as it is addicting, which can lead to the Bijuu overwhelming the user. This form grants the user increased feats of speed and strength (20% that of your average shinobi). Entering this state also gives the user access to powerful wind bombs, which the user can fire accurately up to thirty meters, and detonate upon contact in a five meters explosion.

Without proper training, form one lasts for a total of three turns and is the equivalent of using two High-cost jutsu. At the end of three turns, the Jinchuuriki has no choice but to progress into form two, as he or she loses control.

Intermediate Host-After attaining the rank of Intermediate Jinchuuriki, form one lasts a total of four turns and is the equivalent of using two High-cost jutsu. However, at the end of four turns, the Jinchuuriki may choose to end the transformation, extend it an additional four turns, or progress into form two. Extending or transforming further equates to the usage of a Massive-cost jutsu, and after doing so, the Jinchuuriki can no longer utilize the Bijuu for the remainder of combat.

Form 2 Considered a full transformation, form two occurs when the Jinchuuriki takes on the the more animalistic characteristics of their bijuu. This state increases the Jinchuuriki's size, as well as engulfing them in the Jigoku no tori’s volatile energy, adding a layer of very protective chakra around their body to shield them from some of the most capable of physical attacks. Boasting even more strength and speed than the previous incarnation, only the most capable of shinobi are able of sustaining this form. Those lacking the proper training (less than Proficient Jinchuuriki Level) will attack mindlessly, regardless of who is caught in the crossfire.

In this for, the user gains access to the tailed-beast ball. Furthermore, the user gains access to even more powerful posion bombs. While the range is not increased, the explosive radius of the chakra-forged snow and ice constructs has increased to ten meters. Using the tailed-beast ball equates to a Massive-cost jutsu, while the wind bombs equate to two High-cost jutsu
Lacking adequate training, Form 2 lasts a total of two turns and is comparable to using the 4th gate in terms of speed and strength. Upon entering Form 2, the Jinchuuriki cannot shut it off as their own chakra is overwhelmed by the one-tail. As the chakra floods the user's body, additional tails will form; at one tail, the Bijuu's chakra completely overwhelms the user and the Jinchuuriki is rendered unconscious. In this form the Jinchuuriki is limited to simple posions, manipulating the coat of chakra, and the Tailed Beast Ball\poision Bomb.

Proficient Host Upon reaching the Level of Proficient Jinchuuriki, the Jinchuuriki enters a state of complete balance between their own chakra and the chakra of the Jigoku no tori’s. The user can freely tap into the abilities and strengths offered by Form 2 without the hostile penalties associated with prior use of the Jigoku no tori's invasive chakra. In this state, the tailed beast ball can still be utilized.

As a perfect host, Form 2 lasts a maximum of two turns and istrength and speed increase by 30%. Form 2 no longer puts the Jinchuuriki into a comatose state, but it does consume a large amount of chakra; similar to the usage of a Massive cost jutsu.

Form 3, Partial Transformation The most prominent ability of the Oni is the third form, also known as a partial or psuedo-transformation. Only obtainable by a Perfect Host, instead of accessing the standard Form 2, the Jinchuuriki can instead enter this state.

The defining characteristic of this form is being able to transform into a miniature humaniod version of the Bijuu, with it's aspects. In this state, either the bijuu ball may be used for a cost of x2 High. After utilizing this form, (assuming it was not entered after 3 turns of Form 1) the Jinchuuriki can revert back to Form 1 or their human form.
Oni-Seven Tailed  6e9a1c73cb66c78d7acc776be38a2fe1

Seven-Tail Form The final and most powerful transformation that the Jinchuuriki may undergo. This occurs when the individual is able to tap into the full and natural form of the Oniby reaching an unparalleled state of symbiosis with the beast. Instead of tapping into the smaller version of the beast's figure, the individual can opt to use a two turn duration to take on the full scale and appearance of the Oni's natural form. The Jinchuuriki gains substantial speed, well beyond most summons (considering it's size). It also gains a much larger and far more destructive version of the Tailed beast Ball (x3 High cost). This form costs 2 x Massive to form.

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