Gunslinger
Modern Age :: Nindō :: Rp Info :: Classes
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Gunslinger
The Gunslinger
Waking up to a ambush, a human reaches for the pistol they always keeps at their side. They leaps to their feet and begins to fire, blasting the nearest attacker away before he can strike. Gunslingers are masters of the firearm, using them to devastating effect on the battlefield. A gunslinger uses a steady trigger finger and technical skill to provide cover fire for their companions.The Bonuses
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- Weaponry: You start out with 4 extra proficiency points to spend towards Weapon Mastery
- Stats: Samurai start with 4 additional Stat points to spend towards agility, dexterity, or strength
- Studied 2 free Weapon technique
The Items
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- Weapon: Simple weapons, firearms
- Armor: Light
- Starting Equipment: You start with the following equipment, in addition to
the equipment granted by your background:
• (a) a pistol (b) a rifle or (c) a shotgun
• Leather armor, a set of tinker’s tools, and 30 pieces of
ammunitions
The Feats
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Trick Shot: you can target a specific location on a foe’s body, so long as the foe’s body has the location you want to target. When making an attack with a firearm, once every four post add a additional effect based on the targeted location.
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Quick Draw: You’ve learned to keep a close eye on your surroundings, and a close hand on your gun. Furthermore, during combat in which you are not surprised, you can make a single attack with a one-handed firearm before the top of the initiative order. Afterward, initiative proceeds as normal. This is a quick action and can be used once every four. | |
Fan Fire: You can make actions with range weapons three times, instead of twice, once whenever you take the attack action on your turn. | |
Pistol Whipper:You are skilled in using guns as melee weapons when and if they run out of bullets. You increase your Strength and Dexterity ability stats by 2, and are now considered proficient with firearms you use as melee weapons. The damage for these firearms is as follows: sidearms are 5+ Strength Points+ Dexterity, and they are considered finesse weapons, longarms are 10+ Strength Points+ Dexterity, and heavy longarms are 15+ Strength Points+ Dexterity | |
Overwatch:You can use an action to lie in wait to take an action against any enemy that reveals itself. If a being moves, makes a weapon attack, or casts a transmutation while within your firearm's range, you can use your reaction to make an quick attack against them. On a hit, the following effects are imposed in addition to the attack's normal effects.
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Modern Age :: Nindō :: Rp Info :: Classes
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