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Post by Admin Fri Jul 31, 2020 2:24 am

Damage and Healing Charts

Damage is, of course, how much injury an offensive technique is able to inflict on its target, according to its rank. Jutsu effects, while they may vary in application, residual effect, or visual appearance, are usually very similar in their offensive power; they are usually measured by the degrees of burns, or the depth or severity of tissue and bone damage they are able to deal to their victims.

Generally, maintainable or longer-duration offensive jutsu deal their rank of damage cumulatively; this means that an A-rank jutsu will not deal A-rank damage every post it is used, but rather the cumulative effect is relative to A-rank damage. However, maintaining an offense for a long time will generally deal more damage. Healing Medical techniques can heal applicable wounds (those able to be healed by the means of the jutsu) equal in severity of those of their own rank.

Technique Rank Damage Point Range
E-Rank:10-19
D-Rank:20-29
C-Rank:30-39
B-Rank:40-59
A-Rank:60-79
S-Rank:80-89+

Damage Table:
E Rank - Scrapes, negligible bruises, or very light burns.
D Rank - 1/4-3/4 inch cuts, minor bruising, or minor 1st degree tissue damage.
C Rank - 1-1½ inch cuts, major external bruising (possibly able to fracture bone), or major 1st/minor 2nd degree tissue damage.
B Rank - 2-3 inch cuts, able to break bones with concussive force, or deal major 2nd/minor 3rd Degree tissue damage. Wounds at this rank, if they hit a vital area, can be lethal if not treated with haste; most often, it is at this rank that ninja can start to bleed out.
A Rank - Can cut or pierce directly through an individual, or shatter bones, or deal major 3rd-degree and possibly even 4th-degree tissue damage. The most powerful A-rank jutsu are fatal on direct impact, but larger-range techniques can still cause appreciable damage.
S Rank - Able to rend people apart with ease, crush even bone to dust, incinerate, or do damage of the like. These jutsu have the ability to cause death even at a distance; for this reason, they are considered 'overkill'.

Ranges

Ranges are the measurement of what distance a jutsu can clear, or how far its effects permeate. Ranges differ based on the ability; range is something that can vary with each jutsu, much like Speed. Depending on the technique, a weaker or slower ability is allowed to have a longer range to compensate while a powerful or quicker ability would be much more restricted in its range. Some techniques have more vague ranges, such as one's 'clear line of sight'; this is typically for ocular sensory techniques or visual-trigger Genjutsu. These jutsu are applicable as far as the user (or target, in the case of Genjutsu) can see clearly by natural means, unless sight is modified by another technique that is already active.

A list of maximum ranges per rank, if measurable. Radius effects apply to both effects that surround the user or a target area, as well as blast radii of projectile jutsu.

Single-direction ranges | Radius effects
E Rank - 0-5m | 1m radius
D Rank - 5-25m | 2-4m radius
C Rank - 25-40m |4-6m radius
B Rank - 40-60m | 6-15m radius
A Rank - 60-80m | 15-30m radius
S Rank - 80-100m | 30-50m radius

Speeds Per Rank:

Speed of jutsu is an important part in mid-to-long-range techniques. Most to all jutsu are considered to be cast at the same speed; this is due to most techniques requiring hand seals. Speed must be included on any jutsu's effect that travels outside the bounds of the user's body. Speeds for each rank are able to shift to above or below the rank of the jutsu in question, depending on the strength and merits of the ability. For example, an A-rank jutsu which only deals what would be considered C-rank damage has reason to increase its speed to make up for its lack of damage, since it focuses on being a faster attack as opposed to being a stronger one.

Another application of jutsu speed other than how fast an effect travels is to have the ninja move in a short burst equal to a jutsu's speed of the same rank; this is as opposed to increasing their mobility via a jutsu's stat boost to Speed. These jutsu are only approved as short bursts; they are limited to either being less than 2 posts in duration or are maintainable (for 1 burst per post). The distance that can be traveled must also be stated. Making a maintainable burst-of-speed technique sacrifices both speed and distance covered, however.

These are the ranges of normal speeds per rank.

Approximate speeds per rank:
E Rank - 0-5mp/s
D Rank - 5-15m/s
C Rank - 15-25m/s
B Rank - 25-35m/s
A Rank - 35-45m/s
S Rank - 45-70m/s

Sensory Techniques and Skills

These types of techniques are not a specialization, but more of an archetype of ninja arts that can fall under many Specializations, and is prohibited from practically none of them. They are not offensive, defensive, or stat-changing; they allow the user of the jutsu to detect the people around them through methods either enhancing their existing senses (i.e. Inuzuka scent-sensory, Doujutsu), or providing extrasensory perception. The difference between the specializations' sensory techniques would be how they sense. What follows is a list of approximate ranges which are acceptable when apping sensory jutsu. (These ranges are for area-of-effect sensory techniques, rather than ones which are simply sight-based.)

Sensory Radius Approximates
E Rank: 3m
D Rank: 15-20m
C Rank: 20-30m
B Rank: 30-75m
A Rank: 75-300m
S Rank: 300-600m

STEALTH TECHNIQUES

Stealth Techniques may obscure the user in various ways; these can be clouds of dust, cloaks of invisibility, sound-dampening shrouds, and so on. Every stealth technique must contain a flaw when hostile action is being taken, however, which may vary between techniques but must always be listed in the technique's description.

Stealth techniques that conceal oneself from a natural sense, such as the five traditional senses, is effective regardless of an onlooker's Perception. However, because stealth Techniques are considered the aggressor when interacting with Sensory Techniques, Stealth Techniques can only hide from Sensory Techniques of lesser rank.

'Natural Senses' refer to the aforementioned 'traditional' senses, such as sight, sound, and scent.

'Supernatural Senses' refer to senses such as sensing chakra, vibrations, body heat, lie detection, and so on.

RANK
EFFICIENCY
D
Can hide from one sense. (Excludes invisibility)
C
Pick one:

Can hide from two senses. (Excludes invisibility)
OR
Can hide from sight.
B
Pick one:

Can hide from three of the five major natural senses. (Excludes invisibility)
OR
Can hide from sight + one other sense.
A
Can hide from five senses.
S
Can hide from all five of the major natural senses, two types of supernatural sensory methods, and two natural senses.
OR
Can hide from four types of supernatural sensing without natural senses.
Stat/Other Modifier Jutsu

Certain jutsu can bestow or inflict a powerful statistic buff or debuff which increases or decreases a stat by a certain amount.

These jutsu, in no small sense, directly increase or decrease the power of a ninja. These increases/ decreases vary upon the rank of the jutsu.

C-Rank: +1 tier (with Drawback)
B-Rank: +1 tier (no Drawback)
A-Rank: +2 tier(with Drawback)
S-Rank: +2 tier (no Drawbacks) or +3 tier (with Drawback)

These jutsu can be maintainable over time.

Other Modifiers.
These are boosts to specific areas; these cover effects like gaining an advantage to breaking out of Genjutsu, or higher effectiveness against techniques using a certain elemental Release. These jutsu target specific aspects of battle as opposed to stats. These work on a case-by-case basis, and are some of the most diverse types of jutsu. An A-rank jutsu can increase the power of one jutsu used after itself, by 1 rank (thus it can't be maintainable). In addition, jutsu can't be boosted more than 1 rank, and cannot be boosted past S-rank power.
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